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Starcraft 2 warcraft 3 maps12/16/2023 ![]() ![]() ![]() The destroyable debris and rocks give players a bit of security early on, and destroying them makes it easier to maneuver armies around the map.” Marras: “Lightshade is a typical standard map with two third base options and 7 bases per player, and can support a wide variety of playstyles. Another path outside a late game expansion is partially blocked by rocks.” Large rocks full block paths between the Accelerator Zones. The layout was carefully constructed with the help of Twitch chat. Timmay: “Accelerator Zones are placed in four strategic locations to allow players to quickly change paths. Please click on the images to see the detailed views. Below are some descriptions from the creators of the maps. These maps will be available for playtesting or exploration in the Custom Games section of Multiplayer today. Fixed an issue where units could clip into doodads.Ģ020 Ladder Season 3 brings new 1v1 and Team maps to ladder!.Fixed an issue where units can be dropped onto a cliff that was intended to be unpathable.Fixed an issue with line of sight blockers not blocking vision properly.Fixed an animation pop issue with Rock Towers.Fixed an issue where team placement locations were missing.Fixed an issue where certain doodads weren’t displaying occlusion lines.Adjusted the location of the natural base to prevent a Photon Cannon wall in location.Fixed an issue where creep couldn’t spread properly in certain areas of the map.Removed the tree and metal doodads positioned on the Reaper ramps.Fixed an issue where air units can clip into tree doodads.Fixed an issue where Overlords located on the Overlord platforms could be attacked improperly.Fixed an issue where enemy players could wall off the starting ramps.Moved the position of the rocks near the third base to make it a bit more challenging for enemy Siege Tanks to reach and attack the base. ![]() Fixed an issue where units could clip into certain doodads near ramps.Added decals near the Reaper cliffs to help highlight them.Fixed an issue where certain doodads didn’t display occlusion lines.Fixed an issue where units could be partially hidden inside the ground foliage.Fixed an issue where air and ground units could clip into various doodads.Fixed an issue where the lobby screenshots rotated incorrectly.Fixed an issue where the Reaper would not path properly at times near the Reaper ramps.Lucidious currently doesn't have an ultimate ability, but that's because I'm going to make ultimates into active items and have them purchasable to create more opportunities for future titans.Update on September 30, PDT: 2020 Ladder Season 3 is now live, and some map bugs have been fixed below. I'm going to overhaul the baser ARC upgrades to be more tiered rather than just having adept hunter training be the end all before I add more defenders. Once I have titan level progression and defender lumber progression in a good place I will add more titans and focus more on creating interesting gameplay oppurtunities. Workers do NOT stack on top of eachother. Day/Night system like Dota 2/Warcraft 3. Map features seeds littered around the map. Progression similar to the WC3 map, but still different. Fantasy themed and features a carefully crafted map. Game speed is more similar to the WC3 ID. Unit collision makes the game feel more like WC3 / BW. Differences from the Other SC2 Version. I play on the American server, but the map is also live on Europe. The map is listed under Island Defense Legacy, but you can add Woobz#11738 on BNET if you want to play with me. There is only Lucidious in right now for the titans, but I want to figure out the balance of him before I start to pile on new ones. There is currently Gnoll, Troll, Dryad, Goblin, Magnataur, and Demonologist available to play for defenders. The game is intended to feel more like the Warcraft III version of ID. Currently the balance is pretty off, but I need to get more games in to figure things out. If anybody is interested in playing a SC2 Island Defense map I have published a super early version of my new map on. ![]()
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